To do so you can use the classnames exported from virtual arsenal and add the equipment to the the template below. If you use virtual arsenal please also attach screenshots of your selection to this thread so that we get a feeling for your idea.
Please try to use only equipment which should be found (not to expensive/strong guns, not to strong vests, not to big backpacks, not to strong scopes, .. keep it cosmetic).
Try to create groups with different looking soldiers. The code
Code: Select all
case (_i % 3 == 0)
Code: Select all
_unit addVest "V_HarnessOGL_brn";
_unit addHeadgear "H_HelmetO_ocamo";
_unit addGoggles "G_Bandanna_khk";
switch (true) do
{
// Grenadier every 3 units
case (_i % 3 == 0):
{
_unit forceAddUniform "U_O_CombatUniform_ocamo";
_unit addWeapon "arifle_Katiba_GL_F";
for "_i" from 1 to 2 do {_unit addItemToVest "MiniGrenade";};
for "_i" from 1 to 3 do {_unit addItemToVest "1Rnd_HE_Grenade_shell";};
for "_i" from 1 to 3 do {_unit addItem "30Rnd_65x39_caseless_green_mag_Tracer";};
};
// AT every 7 units, starting from second one
case ((_i + 5) % 7 == 0):
{
_unit forceAddUniform "U_O_CombatUniform_ocamo";
_unit addBackpack "B_FieldPack_ocamo";
_unit addWeapon "arifle_Katiba_F";
for "_i" from 1 to 3 do {_unit addItem "30Rnd_65x39_caseless_green_mag_Tracer";};
_unit addPrimaryWeaponItem "optic_Hamr";
_unit addMagazine "Titan_AT";
_unit addWeapon "launch_O_Titan_short_F";
_unit addMagazine "Titan_AT";
_unit addMagazine "Titan_AT";
};
// AA every 6 units
case (_i % 7 == 0):
{
_unit forceAddUniform "U_O_CombatUniform_ocamo";
_unit addBackpack "B_FieldPack_ocamo";
_unit addWeapon "arifle_Katiba_F";
for "_i" from 1 to 3 do {_unit addItem "30Rnd_65x39_caseless_green_mag_Tracer";};
_unit addPrimaryWeaponItem "optic_Hamr";
_unit addMagazine "Titan_AA";
_unit addWeapon "launch_O_Titan_F";
_unit addMagazine "Titan_AA";
_unit addMagazine "Titan_AA";
};
// Rifleman
default
{
if (_unit == leader _group) then
{
_unit setRank "SERGEANT";
_unit forceAddUniform "U_O_V_Soldier_Viper_hex_F";
_unit addMagazine "MineDetector";
_unit addWeapon "Rangefinder";
_unit addHeadgear "H_HelmetO_ocamo";
_unit addGoggles "G_Bandanna_khk";
_unit addWeapon "arifle_ARX_hex_F";
for "_i" from 1 to 3 do {_unit addMagazine "30Rnd_65x39_caseless_green";};
for "_i" from 1 to 2 do {_unit addMagazine "10Rnd_50BW_Mag_F";};
_unit addPrimaryWeaponItem "optic_Arco";
}
else
{
_unit forceAddUniform "U_O_CombatUniform_ocamo";
_unit addWeapon "arifle_Katiba_F";
for "_i" from 1 to 3 do {_unit addItem "30Rnd_65x39_caseless_green_mag_Tracer";};
_unit addPrimaryWeaponItem "optic_Hamr";
_unit addWeapon "Binocular";
};
};
};
_unit linkItem "O_NVGoggles_hex_F";
_unit addPrimaryWeaponItem "acc_pointer_IR";
_unit enablegunlights "forceOn";
_unit linkItem "ItemMap";
_unit linkItem "ItemCompass";
_unit linkItem "ItemWatch";
_unit linkItem "ItemRadio";